// // // 失魂沙漠的灾难  日常
cmd.toCity();
cmd.jumpMap("新月古镇");
cmd.acceptMission("","失魂沙漠的灾难");
cmd.finishMission("失魂沙漠的灾难");
cmd.acceptMission("沙漠游牧民族代表","消灭恐怖的秃鹫群");
cmd.acceptMission("","驱赶秃鹫群");
cmd.killMonster([{name:"饥饿的秃鹫", count:20}]);
cmd.finishMission("消灭恐怖的秃鹫群");
cmd.acceptMission("沙漠游牧民族代表","鹰身人的威胁");
cmd.killMonster([{name:"鹰身人哨兵", count:16}]);
cmd.finishMission("鹰身人的威胁");
cmd.acceptMission("沙漠游牧民族代表","火元素的侵袭");
cmd.killMonster([{name:"火元素", count:16}]);
cmd.finishMission("火元素的侵袭");
cmd.acceptMission("沙漠游牧民族代表","赤炎戈壁的异变");
cmd.acceptMission("沙漠游牧民族代表","沙漠上的尸体");
cmd.finishMission("沙漠上的尸体");
cmd.acceptMission("游民的尸体","游骑兵的袭击");
cmd.finishMission("游骑兵的袭击");
cmd.acceptMission("游骑首领","游骑兵");
cmd.killMonster([{name:"游骑兵",count:10},{name:"游骑女兵",count:10}]);
cmd.finishMission("游骑兵");
cmd.acceptMission("游骑首领","疯狂的游民");
cmd.killMonster([{name:"游骑首领", count:1}]);
cmd.finishMission("疯狂的游民");
cmd.acceptMission("游民的尸体","未完之事");
cmd.finishMission("未完之事");
cmd.acceptMission("沙漠游牧民族代表","游民的请求");
cmd.jumpMap("沙漠营地");
cmd.finishMission("游民的请求");
cmd.acceptMission("沙漠游牧民族代表","沙漠营地");
cmd.acceptMission("沙漠游牧民族代表","沙漠的原居民");
cmd.killMonster([{name:"豹", count:12}]);
cmd.finishMission("沙漠的原居民");
cmd.acceptMission("沙漠游牧民族代表","前往营地");
cmd.finishMission("前往营地");
cmd.acceptMission("沙漠游牧民族代表","野兽的袭击");
cmd.finishMission("野兽的袭击");
cmd.acceptMission("紫豹王","紫豹王来袭");

cmd.finishMission("紫豹王来袭");
cmd.acceptMission("游民首领","游民的营地");
cmd.finishMission("游民的营地");
cmd.acceptMission("游民首领","疯狂的源头");
cmd.finishMission("疯狂的源头");
cmd.acceptMission("游民首领","疯狂的源头");
cmd.finishMission("疯狂的源头");
cmd.acceptMission("游民首领","阻止他们");
cmd.killMonster([{name:"游民族人", count:18}]);
cmd.finishMission("阻止他们");

cmd.acceptMission("游民首领","疯狂元素");
cmd.killMonster([{name:"迷幻之火", count:20}]);
cmd.finishMission("疯狂元素");
cmd.acceptMission("沙漠旅人","妻子的复仇");
cmd.killMonster([{name:"游民族人", count:20}]);
cmd.finishMission("妻子的复仇");
cmd.acceptMission("游民首领","疯狂之源");
cmd.killMonster([{name:"迷幻之火", count:1}]);
cmd.finishMission("疯狂之源");
cmd.acceptMission("游骑兵","地狱的使者");
// 此处有问题。。有2个地狱使者
cmd.acceptMission("地狱使者","地狱使者");
cmd.finishMission("地狱使者");
cmd.acceptMission("游骑兵","地狱之火");
cmd.killMonster([{name:"地狱之火", count:20}]);
cmd.finishMission("地狱之火");
cmd.acceptMission("地狱使者","勾魂使");
cmd.killMonster([{name:"地狱使者", count:1}]);
cmd.finishMission("勾魂使");
cmd.acceptMission("游骑兵","完成沙漠初级阶段任务");
cmd.acceptMission("游骑兵","进入地狱");
cmd.jumpMap("熔岩地狱一层");
cmd.finishMission("进入地狱");
cmd.acceptMission("游骑兵","熔岩地狱");
cmd.finishMission("熔岩地狱");
cmd.acceptMission("小阎王","小阎王");// // // // TODO 此处有问题。。。不接任务。。。
cmd.finishMission("小阎王");
cmd.acceptMission("小阎王","火元素的归顺");
cmd.killMonster([{name:"火元素", count:20}]);
cmd.finishMission("火元素的归顺");
cmd.acceptMission("小阎王","地狱的势力");
cmd.finishMission("地狱的势力");
// cmd.acceptMission("小阎王","猎杀鹰身人");
// cmd.killMonster([{name:"鹰身人", count:20}]);
// cmd.finishMission("猎杀鹰身人");
// cmd.acceptMission("小阎王","警告鹰身人");
// cmd.killMonsterWithItem(["鹰身人"],"鹰身人羽毛",8);
// cmd.finishMission("警告鹰身人");
// cmd.acceptMission("鹰身人首领","鹰身人");
// cmd.killMonster([{name:"鹰身人首领", count:1}]);
// cmd.finishMission("鹰身人");
// cmd.acceptMission("小阎王","黑鬼兵");
// cmd.finishMission("黑鬼兵");
// cmd.acceptMission("小阎王","黑鬼军团");
// cmd.killMonster([{name:"黑鬼兵",count:12},{name:"黑鬼指挥官",count:1}]);
// cmd.finishMission("黑鬼军团");
// cmd.acceptMission("小阎王","探索地狱");
// cmd.finishMission("探索地狱");
// cmd.acceptMission("鬼将","地狱骑兵");
// cmd.killMonster([{name:"地狱骑兵", count:9}]);
// cmd.finishMission("地狱骑兵");
// cmd.acceptMission("鬼将","鬼将");
// cmd.killMonster([{name:"鬼将", count:1}]);
// cmd.finishMission("鬼将");
// cmd.jumpMap("熔岩地狱二层");
// cmd.acceptMission("黑鬼天王","黑鬼天王");
// cmd.finishMission("黑鬼天王");
// cmd.acceptMission("黑鬼天王","地狱的黑暗");
// cmd.acceptMission("嫉妒的小鬼","嫉妒的小鬼");
// cmd.killMonster([{name:"地狱业火",count:12},{name:"岩狱腐狮",count:12}]);
// cmd.killMonster([{name:"小鬼", count:15}]);
// cmd.finishMission("嫉妒的小鬼");
// cmd.finishMission("地狱的黑暗");
// cmd.acceptMission("黑鬼天王","地狱的业火");
// cmd.killMonster([{name:"地狱业火", count:14}]);
// cmd.finishMission("地狱的业火");
// cmd.acceptMission("黑鬼天王","地狱的饥饿");
// cmd.killMonster([{name:"岩狱腐狮", count:15}]);
// cmd.finishMission("地狱的饥饿");
// cmd.acceptMission("黑鬼天王","地狱的力量");
// cmd.finishMission("地狱的力量");
// cmd.acceptMission("黑鬼天王","地狱腐狮");
// cmd.killMonster([{name:"地狱腐狮",count:1},{name:"地狱翼狮",count:3}]);
// cmd.finishMission("地狱腐狮");
// cmd.acceptMission("黑鬼天王","熔岩地狱第三层");
// cmd.jumpMap("熔岩地狱三层");
// cmd.finishMission("熔岩地狱第三层");
// cmd.acceptMission("牛鬼","我是小阎王的盟军");

// cmd.repairEquip()   

// cmd.sellRquip(2); 
// cmd.jumpMap("赤炎戈壁");
// cmd.jumpMap("沙漠营地");
// cmd.jumpMap("熔岩地狱一层");
// cmd.jumpMap("熔岩地狱二层");
// cmd.jumpMap("熔岩地狱三层");
// var count = 0;
// do{
//    cmd.abandonMission("最强的妖兽");
//    cmd.acceptMission("小阎王","最强的妖兽");
//    cmd.killMonster([{name:"地狱腐狮",count:1},{name:"奇美拉",count:1}]);
//    count++;
// }while(cmd.player().getLevel() < 36 && count < 50);

// cmd.finishMission("最强的妖兽");
// cmd.acceptMission("小阎王","黑鬼兵团");
// cmd.killMonster([{name:"地狱业火",count:20},{name:"岩狱腐狮",count:20}]);
// cmd.finishMission("黑鬼兵团");
// cmd.acceptMission("小阎王","黑鬼天王");
// cmd.killMonster([{name:"黑鬼天王", count:1}]);
// // for(var i = 0; i<150; i++){
// // cmd.killMonster([{name:"黑鬼天王", count:1}]);
// // }
// cmd.finishMission("黑鬼天王");
// cmd.acceptMission("小阎王","小阎王的承诺");
// cmd.finishMission("小阎王的承诺");
// cmd.acceptMission("牛鬼","完成失魂沙漠高级阶段任务");
// cmd.finishMission("完成失魂沙漠高级阶段任务");
cmd.alert("完毕1");